Per-App Audio Capture
Select any macOS App as an input.
- Patch any input to any output.
- Connect VST3 and AU plugins between inputs and outputs.
- Duplicate inputs to multiple outputs.
Click any screenshot to inspect real signal chains, VST3 and AU plugin inserts, virtual CoreAudio devices, and the built-in 8x2 mixer.
Process microphone audio through a VST3 or AU plugin with live driver status, RTL latency monitoring, and per-app routing.
Balance multiple hardware and application inputs using linked stereo channel strips, pan controls, and a dedicated master fader.
Insert a VST3 or AU plugin directly on browser audio and send the processed signal simultaneously to a virtual bus and speakers.
Sum Pass-Thru, microphone, and app audio into a single virtual audio bus ready for OBS, Zoom, or DAW capture.
Select any macOS App as an input.
Run VST3 and AU plugins directly on audio from any macOS application or microphone.
Build custom audio processing chains for your workflow.
Drag patch cables between apps, hardware microphones, interfaces, VST3 and AU plugin inserts, and virtual outputs in one clear workspace.
Per-session latency controls tuned for live monitoring or broadcast.
Save and recall complete studio, podcast, rehearsal, or streaming patch configurations in a single click.
arm64)No. Patch Bay uses native macOS process tap capture so you can tap audio from running applications without interrupting playback, and route through the virtual audio driver into your DAW or broadcast software.
Yes. Patch Bay includes an integrated VST3 and Audio Unit (AU) scanner and host, allowing you to insert VST3 and AU effects directly between any audio source and output destination.
Choose an Individual (1 Mac, £12) or Studio (5 Macs, £55) perpetual license on the Purchase page. Activation happens inside Patch Bay, checks in quietly once every 7 days (with a 14-day offline grace window), and seats can be deactivated anytime in the app or at your Account Portal.